Developed by Teodoro Ayllon and Nathan Azrin in the 1960s.
A behavior modification system where tokens (points, stickers) are given for desired behaviors and can be exchanged for rewards.
Principle: Tokens are secondary reinforcers linked to primary rewards
Applications:
- Psychiatric facilities: Improved patient self-care
- Schools: Attendance and homework completion
- Home: Habit formation in children
- Workplace: Performance bonuses, loyalty points
Mileage programs, reward points, gamification all use token economy principles.
Caution: May undermine intrinsic motivation (Overjustification Effect).
Behavioral
Token Economy
The sticker chart system